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Working on Likeness…

On April 9, 2013 By Webmaster K
likenessFeature
Working on Likeness is one of the most difficult things to do in sculpting. Trying to replicate the shape, shadows and angles of a face based on photos taken at different stages of someone's life can be challenging. Here are are two of my attempts in ZBrush. Scroll to the end to see who I was trying to portray.
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Turn ZBrush 3D Layers into Blender Shape Keys

On March 10, 2013 By Webmaster K


In ZBrush tools can't be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.
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My Nine Favorite Sculptors (Digital and Traditional)

On February 1, 2013 By Webmaster K
Bernini's David from Wiki Commons
Figurative art is all about observation. Looking at the work of other artists helps to improve an artist's technique. These are the artists who inspire me to be better. I learn just by looking at their work and some of them have videos detailing their technique.
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To Model or Not To Model

On January 19, 2013 By Webmaster K
pvsm

To model from scratch or not. This question has caused great debate between modellers and Poser users.
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Same Base, Different Face

On January 1, 2013 By Webmaster K
samebase_sm
Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.
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Making All Quad Meshes

On October 10, 2012 By Webmaster K

Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.
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    • Working on Likeness is one of the most difficult things to do in sculpting.
      http://t.co/PJk3nmRuxn
    • The Making of Mastodon: via @YouTube
      http://t.co/acDKh0wep4
    • Turn ZBrush 3D Layers into Blender Shape Keys
      http://t.co/lF0jQUIKN3
    • Tea And Circuses: via @YouTube
      http://t.co/mRhVa7DRou
    • My Nine Favorite Sculptors (Digital and Traditional)
      http://t.co/SxCx0IjH
    • New article "To Model or Not to Model"
      http://t.co/1I380PII
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