Archive for the ‘3-D Modeling’ Category

Fixing Morphs with UVMapper Pro

no morphs

In a previous post I mentioned that vertex order was critical for creating successful morphs in Poser. Many 3d programs do not preserve vertex order leading to the garbled mess pictured above. There is a method for correcting errors like this using a program called UVMapper Professional.

In order for this to work you must keep a copy of both the original 3d object and the morphed version of the object. Additionally you cannot add any new vertexes or edges to the morph; it must have exactly the same number of vertexes as the original object.

  1. In UV Mapper Pro load your morphed object.
  2. Select Tools->Vertices->Reorder. In the file manager select the original object. Your morphed object will turn into a garbled mess if you are successful. If you are not successful you will need to create your morph from scratch. Problems are usually caused by having deleted or created vertices in your morph. Even adding back vertices after deleting them may result in a bad outcome. Be very careful when creating your morph.

  3. Save the new morph.
  4. Load the new morph into Poser. VoilĂ ! You have changed your garbled morph into a proper morph.

From Poser to DazStudio: Displacement Maps

Displacement Maps and Bump Maps add additional detail to a 3d digital object that is too difficult or time-consuming to sculpt. I have constructed a brief tutorial explaining how to get Poser style displacement maps to work with DazStudio 3. The product used in this example is my popular Wondrous Winter collection available for sale at Renderosity. This tutorial assumes that you know how to load Poser content into DazStudio. If you don’t know how to do that, read this tutorial first.

Step 1: Load the Poser content containing the displacement maps or bump maps then switch to DazStudio’s render pane:

Step 2: On the “Surfaces” tab to the right, select one of the materials from the drop down menu:

Step 3: If you see a name under “Strength” instead of “None”, change the “Negative” value from 0.010 to -1.0:

Step 4: Change the “Positive” value from 0.010 to 1.0:

Step 5: Repeat steps 1 to 4 many times until ALL the materials have been converted.

Plains of Africa


An image I made recently using Vue 7 Infinite. This image is a bit of stereotype complete with elephants and acacia tree but I was trying to create a calming wildlife poster. Click on the image to see a larger version. The final image is actually 72 in x 14.4 in.

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