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	<title>4ColorGrafix &#187; 3-D Modeling</title>
	<atom:link href="http://www.4colorgrafix.net/category/3-d-modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.4colorgrafix.net</link>
	<description>the art and designs of Kofi Garbrah</description>
	<lastBuildDate>Wed, 18 Jan 2012 21:49:19 +0000</lastBuildDate>
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		<item>
		<title>Zbrush Heads</title>
		<link>http://www.4colorgrafix.net/2011/12/zbrush-heads/</link>
		<comments>http://www.4colorgrafix.net/2011/12/zbrush-heads/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 05:32:35 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush4r2]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1168</guid>
		<description><![CDATA[In recent months I've been making an effort to improve my sculpting skills in Zbrush. Here are are some heads I made with ZBrush based upon the great teaching of Ryan Kingslien at <a href="http://www.zbrushworkshops.com/">Zbrushworkshops</a>.

<a href="http://www.4colorgrafix.net/2011/12/zbrush-heads/"><img class="alignnone  wp-image-1171" title="face1" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/12/face1.jpg" alt="" width="700" height="448" /></a>

To view more heads...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</title>
		<link>http://www.4colorgrafix.net/2011/10/zbrush-4r2-dynamesh-bye-bye-retopology/</link>
		<comments>http://www.4colorgrafix.net/2011/10/zbrush-4r2-dynamesh-bye-bye-retopology/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:41:31 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush4r2]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/2011/09/zbrush-4r2-dynamesh-bye-bye-retopology/</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/roman.png"><img class="alignnone size-medium wp-image-1136" title="roman" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/roman-300x292.png" alt="" width="600" height="584" /></a>

DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2011/10/zbrush-4r2-dynamesh-bye-bye-retopology/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Daz Studio 4: The Missing Manual</title>
		<link>http://www.4colorgrafix.net/2011/09/daz-studio-4-the-missing-manual/</link>
		<comments>http://www.4colorgrafix.net/2011/09/daz-studio-4-the-missing-manual/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 14:26:18 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[dazstudio]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1079</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/2011/09/daz-studio-4-the-missing-manual"><img class="size-full wp-image-1081" title="manual" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/manual.png" alt="" width="350" height="455" /></a>

Daz Studio Pro 4 has some really cool features. Unfortunately, written documentation is sparse. Daz has created video tutorials that will help users with this program but paradoxically they did not share this anywhere prominent on their website. Here is  list of important YouTube tutorials...]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2011/09/daz-studio-4-the-missing-manual/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Use ZSpheres with any mesh!</title>
		<link>http://www.4colorgrafix.net/2011/08/use-zspheres-with-any-mesh/</link>
		<comments>http://www.4colorgrafix.net/2011/08/use-zspheres-with-any-mesh/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 05:29:24 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1003</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/08/edit1-1024x819.png"><img class="alignleft size-full wp-image-1046" title="edit" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/08/edit1-1024x819.png" alt="" width="650" height="520" /></a>ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2011/08/use-zspheres-with-any-mesh/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Camera Control in Blender 2.5</title>
		<link>http://www.4colorgrafix.net/2011/07/simple-camera-control-in-blender-2-5/</link>
		<comments>http://www.4colorgrafix.net/2011/07/simple-camera-control-in-blender-2-5/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 16:48:29 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=953</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/06/outliner1.png"></a><a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/07/camera.png"><img class="size-full wp-image-988" title="camera" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/07/camera.png" alt="" width="653" height="419" /></a><br />A simple method for controlling a camera in blender.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2011/07/simple-camera-control-in-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From Daz Studio to Blender 2.5</title>
		<link>http://www.4colorgrafix.net/2011/06/dazstudio-blender2-5/</link>
		<comments>http://www.4colorgrafix.net/2011/06/dazstudio-blender2-5/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 23:05:24 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[dazstudio]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=908</guid>
		<description><![CDATA[There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won't work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2011/06/dazstudio-blender2-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning ZBrush 4 &#8211; Morphs</title>
		<link>http://www.4colorgrafix.net/2010/09/learning-zbrush-4-morphs/</link>
		<comments>http://www.4colorgrafix.net/2010/09/learning-zbrush-4-morphs/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 01:58:07 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=547</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2010/09/transformation1.png"><img class="alignnone size-full wp-image-725" title="transformation" src="http://www.4colorgrafix.net/des/wp-content/uploads/2010/09/transformation1.png" alt="" width="640" height="470" /></a>
This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2010/09/learning-zbrush-4-morphs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning ZBrush 4 &#8211; Clearing the confusion</title>
		<link>http://www.4colorgrafix.net/2010/08/zbrush-4-clearing-the-confusion/</link>
		<comments>http://www.4colorgrafix.net/2010/08/zbrush-4-clearing-the-confusion/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 04:38:35 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=505</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2010/08/ZBrush4.jpg"><img class="size-full wp-image-582 alignnone" title="ZBrush4" src="http://www.4colorgrafix.net/des/wp-content/uploads/2010/08/ZBrush4.jpg" alt="" width="505" height="245" /></a>

When I first used ZBrush, I found many things confusing. ZBrush doesn't quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; "Z" for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I'll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2010/08/zbrush-4-clearing-the-confusion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fixing Morphs with UVMapper Pro</title>
		<link>http://www.4colorgrafix.net/2010/03/fixing-morphs-with-uvmapper-pro/</link>
		<comments>http://www.4colorgrafix.net/2010/03/fixing-morphs-with-uvmapper-pro/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 16:09:18 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=345</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2009/11/morph-scrambled.png"><img class="alignnone size-medium wp-image-366" style="margin-left: 10px; margin-right: 10px;" title="scrambled morph" src="http://www.4colorgrafix.net/des/wp-content/uploads/2009/11/morph-scrambled-300x300.png" alt="" width="250" height="250" /></a>

In a <a href="http://www.4colorgrafix.net/2008/09/07/5-more-tips-for-making-poser-clothes/">previous post</a> I mentioned that vertex order was critical for creating successful morphs in Poser. Many 3d programs do not preserve vertex order leading to the garbled mess pictured above. There is a method for correcting errors like this using a program called <a href="http://www.uvmapper.com/downloads.html">UVMapper Professional</a>.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/2010/03/fixing-morphs-with-uvmapper-pro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From Poser to DazStudio: Displacement Maps</title>
		<link>http://www.4colorgrafix.net/2009/10/from-poser-to-dazstudio-displacement-maps/</link>
		<comments>http://www.4colorgrafix.net/2009/10/from-poser-to-dazstudio-displacement-maps/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 03:39:24 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=328</guid>
		<description><![CDATA[Displacement Maps add additional detail to a 3d digital object that is too difficult or time-consuming to sculpt. I have constructed a brief tutorial explaining how to get Poser style displacement maps to work with DazStudio. The product used in this example is my popular <a href="http://www.renderosity.com/mod/bcs/index.php?ViewProduct=62150&#038;vendor=4colorgrafix">Wondrous Winter</a> collection available for sale at <a href="http://www.renderosity.com/">Renderosity</a>.

<a href="http://www.4colorgrafix.net/images/4blog/tut1-1.png"><img src="http://www.4colorgrafix.net/images/4blog/tut1-1.png" alt="" width="480" height="360" /></a>]]></description>
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		<slash:comments>0</slash:comments>
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