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<channel>
	<title>4ColorGrafix</title>
	<atom:link href="http://www.4colorgrafix.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.4colorgrafix.net</link>
	<description>the art and designs of Kofi Garbrah</description>
	<lastBuildDate>Sun, 06 May 2012 14:52:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Base Mesh Camp for ZBrush 4</title>
		<link>http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 05:15:00 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[blender2.5 zbrush silo]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush4r2]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1159</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/2012/04/base-mesh-camp"><img class="alignnone size-full wp-image-1555" title="both" src="http://www.4colorgrafix.net/des/wp-content/uploads/2012/04/both.png" alt="" width="660" height="800" /></a>

<strong>Topology matters.</strong>

When building 3d models I've seen time and time again that topology can affect how a model bends, how it looks in certain lighting and even how well it can be morphed. ]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Store is OPEN!</title>
		<link>http://www.4colorgrafix.net/blog/2012/02/28/the-store-is-open/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/02/28/the-store-is-open/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 03:37:29 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1521</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/2012/02/the-store-is-open"><img class="alignnone size-full wp-image-1522" title="store" src="http://www.4colorgrafix.net/des/wp-content/uploads/2012/02/store.png" alt="" width="800" height="690" /></a>

My new Poser/Daz Studio store is open with popular products for Victoria 4 from the past (<a href="http://www.4colorgrafix.net/store/wondrous-winter/">Wondrous Winter</a> and <a href="http://www.4colorgrafix.net/store/spring-fancy/">Spring Fancy</a>) and brand new products for Victoria 4 like <a href="http://www.4colorgrafix.net/store/arctic-style/">Arctic Style</a>, <a href="http://www.4colorgrafix.net/store/nitefall/">NiteFall</a>, <a href="http://www.4colorgrafix.net/store/dancehall-diva/">Dancehall Diva</a>, <a href="http://www.4colorgrafix.net/store/yoyo-yoga/">Yo-Yo Yoga</a> and <a href="http://www.4colorgrafix.net/store/sizzling-nites/">Sizzling Nites</a>.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/02/28/the-store-is-open/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zbrush Heads</title>
		<link>http://www.4colorgrafix.net/blog/2011/12/24/zbrush-heads/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/12/24/zbrush-heads/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 05:32:35 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush4r2]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1168</guid>
		<description><![CDATA[In recent months I've been making an effort to improve my sculpting skills in Zbrush. Here are are some heads I made with ZBrush based upon the great teaching of Ryan Kingslien at <a href="http://www.zbrushworkshops.com/">Zbrushworkshops</a>.

<a href="http://www.4colorgrafix.net/2011/12/zbrush-heads/"><img class="alignnone  wp-image-1171" title="face1" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/12/face1.jpg" alt="" width="700" height="448" /></a>

To view more heads...]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/12/24/zbrush-heads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</title>
		<link>http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:41:31 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush4r2]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/2011/09/zbrush-4r2-dynamesh-bye-bye-retopology/</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/roman.png"><img class="alignnone size-medium wp-image-1136" title="roman" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/roman-300x292.png" alt="" width="600" height="584" /></a>

DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Daz Studio 4: The Missing Manual</title>
		<link>http://www.4colorgrafix.net/blog/2011/09/03/daz-studio-4-the-missing-manual/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/09/03/daz-studio-4-the-missing-manual/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 14:26:18 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[dazstudio]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1079</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/2011/09/daz-studio-4-the-missing-manual"><img class="size-full wp-image-1081" title="manual" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/09/manual.png" alt="" width="350" height="455" /></a>

Daz Studio Pro 4 has some really cool features. Unfortunately, written documentation is sparse. Daz has created video tutorials that will help users with this program but paradoxically they did not share this anywhere prominent on their website. Here is  list of important YouTube tutorials...]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/09/03/daz-studio-4-the-missing-manual/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Use ZSpheres with any mesh!</title>
		<link>http://www.4colorgrafix.net/blog/2011/08/21/use-zspheres-with-any-mesh/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/08/21/use-zspheres-with-any-mesh/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 05:29:24 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1003</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/08/edit1-1024x819.png"><img class="alignleft size-full wp-image-1046" title="edit" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/08/edit1-1024x819.png" alt="" width="650" height="520" /></a>ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/08/21/use-zspheres-with-any-mesh/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Camera Control in Blender 2.5</title>
		<link>http://www.4colorgrafix.net/blog/2011/07/01/simple-camera-control-in-blender-2-5/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/07/01/simple-camera-control-in-blender-2-5/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 16:48:29 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=953</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/06/outliner1.png"></a><a href="http://www.4colorgrafix.net/des/wp-content/uploads/2011/07/camera.png"><img class="size-full wp-image-988" title="camera" src="http://www.4colorgrafix.net/des/wp-content/uploads/2011/07/camera.png" alt="" width="653" height="419" /></a><br />A simple method for controlling a camera in blender.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/07/01/simple-camera-control-in-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From Daz Studio to Blender 2.5</title>
		<link>http://www.4colorgrafix.net/blog/2011/06/26/dazstudio-blender2-5/</link>
		<comments>http://www.4colorgrafix.net/blog/2011/06/26/dazstudio-blender2-5/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 23:05:24 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[dazstudio]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=908</guid>
		<description><![CDATA[There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won't work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2011/06/26/dazstudio-blender2-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning ZBrush 4 &#8211; Morphs</title>
		<link>http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/</link>
		<comments>http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 01:58:07 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=547</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2010/09/transformation1.png"><img class="alignnone size-full wp-image-725" title="transformation" src="http://www.4colorgrafix.net/des/wp-content/uploads/2010/09/transformation1.png" alt="" width="640" height="470" /></a>
This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning ZBrush 4 &#8211; Clearing the confusion</title>
		<link>http://www.4colorgrafix.net/blog/2010/08/25/zbrush-4-clearing-the-confusion/</link>
		<comments>http://www.4colorgrafix.net/blog/2010/08/25/zbrush-4-clearing-the-confusion/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 04:38:35 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=505</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2010/08/ZBrush4.jpg"><img class="size-full wp-image-582 alignnone" title="ZBrush4" src="http://www.4colorgrafix.net/des/wp-content/uploads/2010/08/ZBrush4.jpg" alt="" width="505" height="245" /></a>

When I first used ZBrush, I found many things confusing. ZBrush doesn't quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; "Z" for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I'll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2010/08/25/zbrush-4-clearing-the-confusion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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