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<channel>
	<title>4ColorGrafix » the art and designs of Kofi Garbrah</title>
	<atom:link href="http://www.4colorgrafix.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.4colorgrafix.net</link>
	<description></description>
	<lastBuildDate>Wed, 10 Apr 2013 18:39:41 +0000</lastBuildDate>
	<language>en-US</language>
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			<item>
		<title>Working on Likeness&#8230;</title>
		<link>http://www.4colorgrafix.net/blog/2013/04/09/working-on-likeness/</link>
		<comments>http://www.4colorgrafix.net/blog/2013/04/09/working-on-likeness/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 03:59:58 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sketchbook]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2830</guid>
		<description><![CDATA[<a href="http://wp.me/p37wWR-JE"><img class="alignnone size-full wp-image-2843" alt="likenessFeature" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/04/likenessFeature.png" width="320" height="320" /></a>
<br />
Working on Likeness is one of the most difficult things to do in sculpting. Trying to replicate the shape, shadows and angles of a face based on photos taken at different stages of someone's life can be challenging. Here are are two of my attempts in ZBrush. Scroll to the end to see who I was trying to portray. <div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2010/08/25/zbrush-4-clearing-the-confusion/' rel='bookmark' title='Learning ZBrush 4 &#8211; Clearing the confusion'>Learning ZBrush 4 &#8211; Clearing the confusion</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/' rel='bookmark' title='Learning ZBrush 4 &#8211; Morphs'>Learning ZBrush 4 &#8211; Morphs</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/' rel='bookmark' title='Same Base, Different Face'>Same Base, Different Face</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2013/04/09/working-on-likeness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Turn ZBrush 3D Layers into Blender Shape Keys</title>
		<link>http://www.4colorgrafix.net/blog/2013/03/10/turn-zbrush-3d-layers-into-blender-shape-keys/</link>
		<comments>http://www.4colorgrafix.net/blog/2013/03/10/turn-zbrush-3d-layers-into-blender-shape-keys/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 22:21:37 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3D Layers]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[morphs]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[Shape Keys]]></category>
		<category><![CDATA[topology]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2468</guid>
		<description><![CDATA[<a href="http://wp.me/p37wWR-DO"><img src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/03/zb.png" width="320" height="320" /></a><br /><br />In ZBrush tools can't be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/' rel='bookmark' title='Base Mesh Camp for ZBrush 4'>Base Mesh Camp for ZBrush 4</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/' rel='bookmark' title='ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?'>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/' rel='bookmark' title='Same Base, Different Face'>Same Base, Different Face</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2013/03/10/turn-zbrush-3d-layers-into-blender-shape-keys/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Nine Favorite Sculptors (Digital and Traditional)</title>
		<link>http://www.4colorgrafix.net/blog/2013/02/01/my-nine-favorite-artists-digital-and-traditional/</link>
		<comments>http://www.4colorgrafix.net/blog/2013/02/01/my-nine-favorite-artists-digital-and-traditional/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 07:00:46 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2391</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/blog/2013/02/01/my-nine-favorite-artists-digital-and-traditional"><img class="alignnone size-full wp-image-2611" alt="Bernini's David from Wiki Commons" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/BerniniDavidFace1c.jpg" width="320" height="320" /></a><br />Figurative art is all about observation. Looking at the work of other artists helps to improve an artist's technique. These are the artists who inspire me to be better. I learn just by looking at their work and some of them have videos detailing their technique.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/' rel='bookmark' title='Learning ZBrush 4 &#8211; Morphs'>Learning ZBrush 4 &#8211; Morphs</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2010/08/25/zbrush-4-clearing-the-confusion/' rel='bookmark' title='Learning ZBrush 4 &#8211; Clearing the confusion'>Learning ZBrush 4 &#8211; Clearing the confusion</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model/' rel='bookmark' title='To Model or Not To Model'>To Model or Not To Model</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2013/02/01/my-nine-favorite-artists-digital-and-traditional/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>To Model or Not To Model</title>
		<link>http://www.4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model/</link>
		<comments>http://www.4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model/#comments</comments>
		<pubDate>Sun, 20 Jan 2013 01:36:08 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[poser]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2344</guid>
		<description><![CDATA[<a href=" http://www.4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model"><img class="alignnone size-full wp-image-2378" alt="pvsm" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/pvsm.png" width="320" height="320" /></a><br /><br />To model from scratch or not. This question has caused great debate between modellers and Poser users.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/' rel='bookmark' title='Base Mesh Camp for ZBrush 4'>Base Mesh Camp for ZBrush 4</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/' rel='bookmark' title='Learning ZBrush 4 &#8211; Morphs'>Learning ZBrush 4 &#8211; Morphs</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/02/01/my-nine-favorite-artists-digital-and-traditional/' rel='bookmark' title='My Nine Favorite Sculptors (Digital and Traditional)'>My Nine Favorite Sculptors (Digital and Traditional)</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Same Base, Different Face</title>
		<link>http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/</link>
		<comments>http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 00:15:19 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sketchbook]]></category>
		<category><![CDATA[topology]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2290</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/same-base-different-face" rel="attachment wp-att-2291"><img class="alignnone size-full wp-image-2539" alt="samebase_sm" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/samebase_sm1.png" width="320" height="320" /> </a>
<br />
Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/' rel='bookmark' title='ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?'>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/' rel='bookmark' title='Base Mesh Camp for ZBrush 4'>Base Mesh Camp for ZBrush 4</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/08/21/use-zspheres-with-any-mesh/' rel='bookmark' title='Use ZSpheres with any mesh!'>Use ZSpheres with any mesh!</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making All Quad Meshes</title>
		<link>http://www.4colorgrafix.net/blog/2012/10/10/making-all-quad-meshes/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/10/10/making-all-quad-meshes/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 03:33:23 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[silo]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2200</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/blog/2012/10/10/making-all-quad-meshes/"><img class="wp-image-2202 alignleft" title="q3a" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/allQuads_sm.png" alt=""width="320" height="320" /></a><br clear="all"/>Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/' rel='bookmark' title='ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?'>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/' rel='bookmark' title='Same Base, Different Face'>Same Base, Different Face</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2012/04/27/base-mesh-camp/' rel='bookmark' title='Base Mesh Camp for ZBrush 4'>Base Mesh Camp for ZBrush 4</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/10/10/making-all-quad-meshes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Female Touch (September 2012)</title>
		<link>http://www.4colorgrafix.net/blog/2012/09/21/female-touch-september-2012/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/09/21/female-touch-september-2012/#comments</comments>
		<pubDate>Sat, 22 Sep 2012 05:14:47 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sketchbook]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2062</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/blog/2012/09/21/female-touch-september-2012/"><img class="alignnone size-full wp-image-2063" title="face6_001" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/face6_001_sm.png" alt="" width="320" height="320" /></a><div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2012/09/18/more-zbrush-heads-september-2012/' rel='bookmark' title='More ZBrush Heads (September 2012)'>More ZBrush Heads (September 2012)</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2013/01/01/same-base-different-face/' rel='bookmark' title='Same Base, Different Face'>Same Base, Different Face</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/12/24/zbrush-heads/' rel='bookmark' title='Zbrush Heads'>Zbrush Heads</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/09/21/female-touch-september-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More ZBrush Heads (September 2012)</title>
		<link>http://www.4colorgrafix.net/blog/2012/09/18/more-zbrush-heads-september-2012/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/09/18/more-zbrush-heads-september-2012/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 04:01:03 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sketchbook]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1967</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/blog/2012/09/18/more-zbrush-heads-september-2012/"><div style="float:left; padding-right: 5px;"><img class="alignnone  wp-image-1968" title="face4_001" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/moreHeads.png" alt="" width="320" height="320" /></div></a><br clear="both" /><div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2012/09/21/female-touch-september-2012/' rel='bookmark' title='A Female Touch (September 2012)'>A Female Touch (September 2012)</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/12/24/zbrush-heads/' rel='bookmark' title='Zbrush Heads'>Zbrush Heads</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/10/01/zbrush-4r2-dynamesh-bye-bye-retopology/' rel='bookmark' title='ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?'>ZBrush 4R2 &#8211; DynaMesh: Bye bye manual retopology?</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/09/18/more-zbrush-heads-september-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BPY Scripts added!</title>
		<link>http://www.4colorgrafix.net/blog/2012/08/15/bpy-scripts-added/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/08/15/bpy-scripts-added/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 18:41:31 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1854</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-1841" title="blender" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/bpy.png" width="320" height="320" /><br />

I have created some scripts to assist with scene creation in Blender. These scripts are free to use and modify with attribution. I am distributing them under the MIT license <a href="http://opensource.org/licenses/mit-license.php">http://opensource.org/licenses/mit-license.php</a>. View the scripts <a href="http://www.4colorgrafix.net/bpy">here</a>.<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2011/06/26/dazstudio-blender2-5/' rel='bookmark' title='From Daz Studio to Blender 2.5'>From Daz Studio to Blender 2.5</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/07/01/simple-camera-control-in-blender-2-5/' rel='bookmark' title='Simple Camera Control in Blender 2.5'>Simple Camera Control in Blender 2.5</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2012/07/13/my-dream-3d-app-come-true/' rel='bookmark' title='Blender with BSurfaces: My Dream 3D app come true?'>Blender with BSurfaces: My Dream 3D app come true?</a></li>
</ol>
</div>
]]></description>
		<wfw:commentRss>http://www.4colorgrafix.net/blog/2012/08/15/bpy-scripts-added/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender with BSurfaces: My Dream 3D app come true?</title>
		<link>http://www.4colorgrafix.net/blog/2012/07/13/my-dream-3d-app-come-true/</link>
		<comments>http://www.4colorgrafix.net/blog/2012/07/13/my-dream-3d-app-come-true/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 23:15:17 +0000</pubDate>
		<dc:creator>Webmaster K</dc:creator>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender2.5]]></category>
		<category><![CDATA[Bsurfaces]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=1763</guid>
		<description><![CDATA[<a href="http://www.4colorgrafix.net/blog/2012/07/13/my-dream-3d-app-come-true/"><img class="alignnone size-full wp-image-1768" title="BSurfaces" src="http://www.4colorgrafix.net/des/wp-content/uploads/2013/01/bshapes_sm.png" alt="BSurfaces v1.5 on Vimeo" width="320" height="320" /></a><br />What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines...<div class='yarpp-related-rss'>
<h3>Related posts:</h3><ol>
<li><a href='http://www.4colorgrafix.net/blog/2011/06/26/dazstudio-blender2-5/' rel='bookmark' title='From Daz Studio to Blender 2.5'>From Daz Studio to Blender 2.5</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2011/07/01/simple-camera-control-in-blender-2-5/' rel='bookmark' title='Simple Camera Control in Blender 2.5'>Simple Camera Control in Blender 2.5</a></li>
<li><a href='http://www.4colorgrafix.net/blog/2010/09/10/learning-zbrush-4-morphs/' rel='bookmark' title='Learning ZBrush 4 &#8211; Morphs'>Learning ZBrush 4 &#8211; Morphs</a></li>
</ol>
</div>
]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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