Posts Tagged ‘3d-modeling’

Zbrush Heads

In recent months I’ve been making an effort to improve my sculpting skills in Zbrush. Here are are some heads I made with ZBrush based upon the great teaching of Ryan Kingslien at Zbrushworkshops.

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ZBrush 4R2 – DynaMesh: Bye bye manual retopology?

DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.

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Use ZSpheres with any mesh!

ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.

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Simple Camera Control in Blender 2.5


A simple method for controlling a camera in blender.

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From Daz Studio to Blender 2.5

There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won’t work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.

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